A temporary wiki for a game KoboldKare. May or may not contain outdated information
The game by default puts the camera between the eyes specified within the Rig Configuration of your model.
Parts inside of the head can be visible from the first person camera, to prevent this we need the following to be set up:
Blender by default doesn't support setting alpha Vertex Colors, though with the addon Vertex Color Master we can set it.
First we need a vertex group that has 1 weight for the body, and 0 weight for the head. This is what will tell the game to make the head invisible.
Then we can use Vertex Color Master to transfer the vertex group into the alpha of the vertex colors using this menu in Vertex Paint mode.
This is easy, just make sure the renderer that contains the head is using a Kobold shader, you can select it and use the drop down to change shaders. This might already be set up proper.
If the material doesn't let you change shaders, then make a new material in the project tab, set it to use the Kobold shader, then drag and drop it on your character's head.
It may already by specified here, but it's required for the game to detect it as something that needs the alpha to be read for visibility.